The Project

The minds behind Pentaquin

One team – one community.

Our game development team consists of a group of young people who have come together to pursue their shared dream: the development of their own computer game.

Our development team is scattered all over Germany and even Austria, which is why communication is of great importance to us. Thanks to the many possibilities of the Internet, we are well connected and in frequent exchange with each other – despite the long distance.

Get to know us

In this video, Pentaquin’s game development team introduces itself and gives insight into their development processes.

Our game development team stretches from the far north of Germany to Upper Austria

#TEAMDIVERSITY

Supra-regionally united

The entire Pentaquin team works completely remotely! Distances and boundaries don’t matter to us. Therefore, our game development team is represented almost throughout the entire German-speaking area – from Flensburg to Linz.

Our passion

What motivates us

Our cooperation currently takes place on a voluntary and unpaid basis. We work on the development in our spare time and are not full-time game developers, but see Pentaquin as a hobby flexible to time with great learning effect and cooperation on a very personal level. However long-term we hope to expand our small indie game dev studio to one day be able to make a living from it. We learn something new every day and grow with our challenges!

Pentaquin's game development team at gamescom in Cologne, Germany.
When working on the Pentaquin project, our hobby game developers focus on the fun factor togetherness and in particular.

Team Members

That’s us

Christian Schaal

Project Lead

Pascal Reintjens

Infrastructure Lead

Florian Latifi

System Administrator

Michael Siering

Creative Director

Tatjana Strauch

Art Director

Patrick Richter

Game Designer

Toby James-Schulz

Game Designer

Arthur Scheiermann

Software Developer

Ralf Schilderoth

Software Developer

Lucas Regh

Software Developer

Lars Grages

Sound Designer

Christian Rüschoff

Sound Designer

Maria Wagner

Game Artist

Lara Köth

Game Artist

Sarah Schwarz

Game Artist

Valerie Meyer

Game Artist

Artoria Misiak

Game Artist

Natascha Föhlisch

Game Artist

Sabrina Jülke

Game Artist & Animator

Riccardo Barraco

Game Developer & Animator

Emre Nachtwein

Game Animator

Jessica Groening

Game Animator

You?

Apply now!

Credits and Acknowledgements

The people listed above are all those who are currently involved in the development of the 2D platformer ‘Pentaquin: Deeds Of Twilight’. All former team members and contributors – also from the time of the Pentaquin MMORPG during the early days of our project – are immortalized on the credits page.

We participate

Joint declaration of the German games industry for more diversity

History

How it all began

Learning years are not earning years…

The idea behind Pentaquin originated in April 2010. At the time it was just a group of good friends who often played computer games together, mainly MMORPGs like World of Warcraft and Runescape, but also various browser games. They quickly discovered their passion to administer their own clan. In the German-speaking RuneScape community, they founded a clan called “Terrovania”, which was successful for several years and went on to later give the Pentaquin team its current name. The original idea was to develop a 2D pixel art MMORPG. After the idea of the Pentaquin MMO was certain, the team started to grow quickly as more and more friends and fellow players of Terovania became interested in the project.

The heads of Pentaquin's game development team: Pascal Reintjens and Christian Schaal
Christian (right) founded the original Pentaquin project in 2010. About a year later, Pascal (left) came aboard.
Pentaquin's game development lead in 2017
Pentaquin’s project management faced a difficult decision in 2017.

Change of course

In September 2017 our game development team experienced its biggest turnaround yet. Due to increasing problems related to MMORPG development and the associated costs, as well as various departures of important developers for lack of time, it was decided to change course. The MMORPG project was put on hold for the time being, but not completely discarded. Instead, a new beginning towards a completely different direction was dared: Instead of the MMORPG idea, which had matured too complex and therefore difficult to implement both financially and personnel-wise, a less complex but no less high-quality game was chosen to be created. The decision was to make a 2D platformer with role-playing and run ‘n’ gun elements. “Pentaquin: Deeds Of Twilight” was born.

Pentaquin today

“Back then” is now pretty long ago and “back then” most of the members were still students and had very little experience in game development, which is why it was quite sluggish at the beginning. There were lots of ideas but a lack of the necessary experience for implementation. A full-blown restart was necessary for the project to really get rolling again.

With more members and even more experience we were now prepared for the new challenges. We currently have about 20 young people and adults in our team who contribute to our project in their free time.

To summarize it we can look back on a very eventful past and hopefully an even more exciting future!

Pentaquin's game development team in 2022
For many years our team has been unified by their shared hobby – game development. Despite many hurdles and a lack of experience in the beginning we never lost sight of this goal until today.

Join Us

Wanna become a game developer?

Become part of an up-and-coming, young indie game developer studio. Independent of your place of residence and working hours! The Pentaquin team is looking forward to your application!

Support us on

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Become a Pentaquin Patron

Get exclusive insights and rewards

For now Pentaquin is still a hobby project that we’re working on in our spare time in addition to our actual jobs. In the long term though we want to become a team of independent full-time developers. Until then we’re still gonna face many challenges. Challenges we can only overcome with the generous financial support from our supporters. To realize our vision for the Pentaquin games we’re still dependent on external financial support. In turn we offer all supporters exclusive behind-the-scenes insight as well as rewards such as Early Access to the game and special ranks on our Discord-Server.

1 €

per Month (excl. VAT)

Bronze-Unterstützerpaket: Favor of the Tero'zar
Bronze Support-Tier
  • 🥉 Bronze Discord Role: You will receive the Discord rank “Favor of the Tero’zar – Supporter”
  • ✍🏽 Credits: We can list your name on our credit page for supporters, if you want to.
  • 🤗 Thank You: You’ll of course receive a big “thank you” from our developer team for supporting us as well!

5 €

per Month (excl. VAT)

Silber-Unterstützerpaket: Goodwill of the Tero'zar
Silver Support-Tier
  • 🥈 Silver Discord Role: You will receive the Discord Rank “Goodwill of the Tero’zar – Supporter”
  • 🎁 Download Area: In addition to our thank you and the possibility to get listed on our credit page of supporters, you’ll get access to an exclusive page where you can download special material from Pentaquin. (eg. wallpapers and soundtracks).
  • 🏆 Credits: If you want to, we can list your name in the endgame credits in addition to our website (like in the Bronze tier) as well.
  • ✔️ All other benefits: You will receive all benefits of the previous tiers.

9 €

per Month (excl. VAT)

Gold-Unterstützerpaket: Honor of the Tero'zar
Gold Support-Tier
  • 🥇 Gold Discord Role: This Rank gives you access to a private channel, where you can hang around and talk to the team.
  • 🔐 Early Access: You will receive access to private demo builds and will have the possibility of voicing your opinion in a second private Discord channel only for supporters of this tier.
  • 📅 Earlybird Demo: You will receive access to public demo builds earlier than others
  • 🔑 Full Version: If you support us with this tier for at least 6 months you will receive a key for the finished game as soon as it launches.
  • ✔️ All other benefits: You will receive all benefits of the previous tiers.

Already supporting us? Check out the rewards here – exklusively for Pentaquin Patrons!

Discover our upcoming title

Our 2D platformer Pentaquin: Deeds Of Twilight will be our first game title to be released. Building on numerous ideas and concepts for the originally planned Pentaquin MMORPG the game represents not only all the creative energy but also the perseverance of our team to never give up the common dream of their own computer game despite numerous setbacks and hurdles as hobby game developers. You can already add our indie platformer to your steam-wishlist More information about the game can be found here:

Pentaquin Fan-Shop

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Abbildung eines Pentaquin-Pullovers

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© 2024 Pentaquin®
by Terovania® Games

Terovania Games: The name of Pentaquin's voluntarily development team